The name Noflu Vrefe Hadfow is derived from the Sylvin language, as Noflu Vrefe Hadfow was founded by Tshê, who was culturaly Wood Elf.
Climate
Noflu Vrefe Hadfow has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -9°C (16°F). Noflu Vrefe Hadfow receives an average of 252 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Noflu Vrefe Hadfow covers an area of nearly 40 km2 (16 mi2), and an average elevation of 3346 m (10977 ft) above sea level.
Overview
Noflu Vrefe Hadfow was founded durring the early 12th century in summer of the year 1148, by Tshê. The establishment of Noflu Vrefe Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Noflu Vrefe Hadfow's construction back out of the project. Tshê pushed on reguardles, and Noflu Vrefe Hadfow was finished, but starts off as a terible place to live.
Noflu Vrefe Hadfow was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Noflu Vrefe Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Noflu Vrefe Hadfow is buildings are arranged arrounded a highly ordered system of crampt flagstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Noflu Vrefe Hadfow's peasent-grade are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Noflu Vrefe Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Noflu Vrefe Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Noflu Vrefe Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Noflu Vrefe Hadfow's parks.
Noflu Vrefe Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Noflu Vrefe Hadfow.
Noflu Vrefe Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Noflu Vrefe Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Noflu Vrefe Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Noflu Vrefe Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Noflu Vrefe Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Noflu Vrefe Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Noflu Vrefe Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Noflu Vrefe Hadfow's public wards, blessings, and other arcane systems.
Noflu Vrefe Hadfow has an Arcane Academy which provides higher education in the arcane sciences.
Noflu Vrefe Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Noflu Vrefe Hadfow's grid is powered by a god's will and kindness.
Noflu Vrefe Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Noflu Vrefe Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Noflu Vrefe Hadfow's natural decorations nor waterways.
Noflu Vrefe Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Noflu Vrefe Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Noflu Vrefe Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Noflu Vrefe Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Noflu Vrefe Hadfow grains of dust blow into perfectly neat rows.
The Chaneque near Noflu Vrefe Hadfow are known to be more aggressive than normal.
Noflu Vrefe Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Chronomancy energies of tier 3 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 20
Farmers: 29
Farm Laborer: 57
Hunters: 31
Milk Maids: 23
Ranchers: 12
Ranch Hands: 27
Shepherds: 23
Farmland: 39398 m2
Cattle and Similar Creatures: 2426
Poultry: 29112
Swine: 1940
Sheep: 97
Goats: 19
Horses, Mounts, and Beasts of Burden: 970
Craftsmen
Arms and Toolmakers: 19
Blacksmiths: 21
Bookbinders: 12
Buckle-makers: 13
Cabinetmakers: 23
Candlemakers: 33
Carpenters: 28
Clothmakers: 24
Coach and Harness Makers: 10
Coopers: 22
Copper, Brass, Tin, Zinc, and Lead Workers: 14
Copyists: 9
Cutlers: 8
Fabricworkers: 21
Farrier: 66
Furriers: 6
Glassworkers: 31
Gunsmiths: 21
Harness-Makers: 9
Hatters: 19
Hosiery Workers: 6
Jewelers: 10
Leatherwrights: 23
Locksmiths: 9
Matchstick makers: 14
Musical Instrument Makers: 14
Painters, Structures and Fixtures: 12
Paper Workers: 12
Plasterers: 13
Pursemakers: 15
Roofers: 10
Ropemakers: 9
Rugmakers: 9
Saddlers: 18
Scabbardmakers: 21
Scalemakers: 10
Scientific, Surgical, and Optical Instrument Makers: 6
Sculptors, Structures and Fixtures: 9
Shoemakers: 9
Soap and Tallow Workers: 30
Tailors: 66
Tanners: 11
Upholsterers: 14
Watchmakers: 13
Weavers: 29
Whitesmiths: 7
Merchants
Adventuring Goods Retellers: 6
Arcana Sellers: 6
Beer-Sellers: 13
Booksellers: 14
Butchers: 23
Chandlers: 23
Chicken Butchers: 28
Entrepreneurs: 10
Fine Clothiers: 24
Fishmongers: 26
Florists: 5
Potion Sellers: 16
Resellers: 46
Spice Merchants: 13
Wine-sellers: 21
Wheelwright: 14
Woodsellers: 9
Service workers
Bakers: 46
Barbers: 39
Coachmen: 13
Cooks: 38
Doctors: 20
Gamekeepers: 15
Grooms: 8
Hairdressers: 33
Healers: 29
Housekeepers: 27
Housemaids: 48
House Stewards: 30
Inns: 9
Laundry maids: 17
Maidservants: 32
Nursery Maids: 18
Pastrycooks: 32
Restaurateur: 38
Tavern Keepers: 37
Specialized Laborer
Ashworkers: 13
Bleachers: 9
Chemical Workers: 5
Coal Heavers: 20
In-Town Couriers: 22
Long Haul Couriers: 24
Dockyard Workers: 18
Gas Workers: 4
Hay Merchants: 7
Leech Collectors: 23
Millers: 23
Miners: 22
Oilmen and Polishers: 15
Postmen: 20
Pure Finder: 12
Skinners: 28
Sugar Refiners: 5
Tosher: 15
Warehousemen: 31
Watercarriers: 19
Watermen, Bargemen, etc.: 27
Skilled Laborers
Accountants: 12
Alchemist: 14
Clerk: 19
Dentists: 9
Educators: 27
Engineers: 14
Gardeners: 10
Mages: 7
Plumbers: 10
Pharmacist: 11
Professors: 4
Scientists: 7
Wizards: 4
Civil Servants
Adventurers: 8
Bankers: 13
Civil Clerks: 22
Civic Iudex: 10
Consultants: 6
Exorcist: 21
Fixers: 11
Kami Clerk: 18
Landlords: 18
Lawyers: 11
Legend Keepers: 17
Militia Officers: 69
Monks, Monastic: 30
Monks, Civic: 29
Historian, Oral: 21
Historian, Textual: 11
Policemen, Sheriffs, etc.: 21
Priests: 37
Rangers: 13
Rat Catchers: 14
Scholars: 16
Spiritualist: 17
Slayers: 5
Storytellers: 31
Military Officers: 35
Cottage Industries
Brewers: 30
Comfort Services: 38
Enchanters: 11
Herbalists: 10
Jaminators: 34
Needleworkers: 30
Potters: 16
Preserve Makers: 24
Quilters: 13
Seamsters: 57
Spinners: 26
Tinker: 11
Weaver: 23
Artists
Actors: 10
Architects: 3
Bards: 14
Costumers: 5
Dancers: 11
Drafters: 6
Engravers: 7
Fine Furniture Carpenters: 4
Glaziers: 10
Inlayers: 9
Musicians: 28
Painters, Art: 4
Playwrights: 10
Sculptors, Art: 8
Wood Carvers: 30
Writers: 31
Produce Industries
Butter Churners: 32
Canners: 27
Cheesmakers: 29
Ice Merchants: 4
Millers: 19
Picklers: 16
Smokers: 13
Stockmakers: 11
Tobacconists: 15
Tallowmakers: 21
3550 of Noflu Vrefe Hadfow's population work within a Foundational Occupation.
202 work in Agriculture
808 work as Craftsmen
297 work as Merchants
529 work as Service Workers
362 work as General Laborers
148 work as Skilled Laborers
504 work as Civil Servants
323 work in Cottage Industries
190 work as Artists
187 work in Produce Industries
5863 of Noflu Vrefe Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 291 (3%) are noncontributers.
Points of Interest
Noflu Vrefe Hadfow is accessed from a nearby river via an intricate series of locks.
POI
History
Noflu Vrefe Hadfow's residents established a new industry 3 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.
The the a greataxe of Illusion, an a greataxe imbued with potent amounts of Illusion energies was created near Noflu Syaw Hadfow by in time immemorial, reportedly some time during the late 2nd century.